IDD401 Blog

2.27.2007

Treatment

The camera starts from above where we see an underwater scene below. We then move down closer so that we are surrounded by the sea life, which is animated by the water in which it’s submerged. The scene is a cloudy blue color and bubbles float up in the foreground of our frame just before we start to make the journey forward.

We slowly swim ahead and are surrounded by seaweed that moves in and out of the frame. Scattered on the sandy floor of either side of us are shells and starfish of various sizes. We look to the right to find some purple sea urchins resting along with an isolated bunch of coral. More bubbles float up and we turn to face forward again.

Moving along, the path gets clearer and we see more shells, seaweed and starfish along the left side. Up ahead we also see a large patch of orange coral that stands out amongst the deep blues of the ocean. Passing through more seaweed and bubbles, and some sea anemones, we make our way towards the coral.

Once we get close, we weave through the large structures of coral and pass through making twists and turns so that we end up facing the direction we were coming from. The camera then dollys out and moves up, using a crane shot, towards the ocean surface, which gives a slight aerial view of the full ocean landscape below.

The viewer will be able to take a journey to a place unfamiliar to them. The goal of this project is to give the audience an experience of swimming under the ocean, while appreciating 3D computer animation.

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